#pragma once
// ----------------------------------------------------------------------------------------------

#include "Object.h"
// ----------------------------------------------------------------------------------------------

#define MAX_MONSTER		1024
// ----------------------------------------------------------------------------------------------

class Monster
{
public:
	void		Load();
	static void	SetMainAttribute(int ObjectPointer, int MonsterID);
	// ----
private:
	NpcNameList	lpNpcName[MAX_MONSTER];
	// ----
}; extern Monster gMonster;
// ----------------------------------------------------------------------------------------------